Showing posts with label Weaponry. Show all posts
Showing posts with label Weaponry. Show all posts

Friday, May 11, 2012

Fluency in Pizza-Italian

Previously - A pet project of mine, involving a certain seal in space. I'm co-authoring it by doing the coding, sounds and animation. The rest I've left to more capable hands. It's an avoider-type game where you score points by collecting various consumables while dodging dangerous objects. As soon as I finish up the sounds, add some effects & animations and get the power-ups working, version 1.0 should be ready for the public.

The picture below was suppose to contain radically different items than what is currently featured, but ultimately this was the most consistent choice to make. It features a recognizable logo that I whipped up in Inkspace and then imported into the picture. The texts tend to immediately give away what the picture is referring to, but not in the sense in exposing the main subject. It took a whopping 6 - 8 hours to do by my estimate, and involves the prominent use of pattern overlays and bevel filters.

Sketch-Stretch 3


Wednesday, July 27, 2011

Holiday artistry

This is the first piece that I took my time making, taking a total of three days to make. Each day I worked on the image for about two to three hours, making the total workload 6 - 9 hrs. It's a spaceship cannon of sorts, with a revolverish barrel, power cells and a few exhaust vents. The background art was definitely the most fun part, especially coming up with humdrum descriptions and a graph related to the weapon. The fonts used in the piece are DS-Digital and Pixeldust Expanded. I initially drew a pipe-ring contraption attached to the midsection, but didn't turn out so well so I scrapped it from the finished piece rather mercilessly. I mainly learned that similar colors don't pop up quite that well with transparency. This resulted in some of the detail flourishes disappearing from the blueprint-style wiring at the back.

Weaponry 1